Update: 1.31-1.33 version -> Showtime
None of the test subjects was hurt under testing, almost.
Your Vampire can now drink from strangers without the negative reaction
of them. You must just say hello to them or just click on them and Drink
after hunt. They will not reject your action.
You will see Pluses over they heads after drinking and information that
your vampire is flirting. Don't worry about it. There is no positive
influence on they relation. And Vampire everytime will drink from neck.
Don't you think that drinking from wrist can end with serious bleeding?
So, have fun with it and drink, drink, drink!
XML file used: Socializing and SocializingTuning.
Versions:
Use only one!
Drink from everyone(always drink from neck) Cointaining ask to turn also
Conflict: This will conflict with any other mod changing this files.
Update: This will conflict with any Teen Woohoo and ruleof6. Please
report any mods that conflict with this one.
If you have any problems or questions, PM or write a comment.
FOR ALL WHO HAVE PROBLEMS WITH THIS MOD WORKING:
How to do this mod:
1.Open
S3PE 2.Open: Game\Bin\Gameplay\GameplayData
3:Find SocialData_EP3
4.Search for:
1.Ask to Turn ->
<Action key="Ask To Turn" com="Neutral">
<Text key="AskToTurn" pvt="Listen" />
<AD val="0x0000021C">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="False" udo="False" />
<ProcTest key="TestAskToTurn" />
</AA>
<Jazz>
<Graph val="social_generic" suite="askToTurn" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Neutral" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Neutral" val="73" ProcTest="VampireCannotTurnSim">
<LLTR min="00" key="RomanticInterest" is="True"
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Neutral" val="73" cp="-1" ProcTest="VampireCanTurnSim">
<LLTR min="00" key="RomanticInterest" is="True"
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="40" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="75" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="40" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
2. Vampire drink - >
<Action key="Vampire Drink" com="Amorous">
<Text key="VampireDrink" pvt="VampireDrinkPassive" />
<AD val="0x00000218">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="True" udo="False" />
<ProcTest key="TestVampireDrink" />
</AA>
<Jazz>
<Graph val="social_generic" suite="takeBlood" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Creepy" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="20" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73">
<LLTR min="20" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Creepy" val="73">
<LLTR min="00" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
3. Vampire Offer To Turn ->
<Action key="Vampire Offer To Turn" com="Amorous">
<Text key="VampireOfferToTurn" pvt="Listen" />
<AD val="0x00000218">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="False" udo="False" />
<ProcTest key="TestVampireOfferToTurn" />
</AA>
<Jazz>
<Graph val="social_generic" suite="offerToTurn" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Creepy" state="">
<EndStance x="Bad" y="" />
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Amorous" val="73">
<LLTR min="40" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="75" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73">
<LLTR min="40" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Creepy" val="73">
<LLTR min="00" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
5. It's done, Save it as new package and put into Mods, should work now.