Sunday, April 22, 2012

Time for Philosophy

My upload of 11 episode of my only anime ever watched. 
Ergo Proxy
Episode 11

Tuesday, April 17, 2012

Some Little Mods

No Ghosts
This mod is placing ghosts back to the ground. No ghost will appear, ever. />

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No More Pet Investigating
This mod will stop pets from waking sims up just to look at them.

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No Reaction To Burglar
This mod will make your sims never ever react to burglar,
even if he or she is robbing your sims' house.

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Slower Cars
This mod will slower cars and horses if you have Pets by about 3 times.
So drive earlier to work or you will be late...

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Turn into Vampire faster

 MTS
 I was thinking about this mod for some time and today finaly it is done.
This mod will change time needed for a sim to turn into a Vampire. As you know sim is turning in about 3 sim day. he or she wears this bite marks for some time.
Too long for me and propably for other Vampires fans. Turn should be much faster.

Version: 1.31-1.33 -> Showtime
File used: BuffVampireBite

Here it is!
There are 5 versions of this mod. Choose only one.
If sim freezez, dont panic. Apparently this is normal procedure. Sim will be freezed for few sim minutes and then unfreeze.

VTransformation_Instant -> Sim will turn instantly, it means: messeges will pop up one by one, sim will get red light, bats around and glowing skin. Ta da!

VTransformation_30M -> Every messege will pop up after 10 sim minutes. And after last messege sim will finish his or hers turn.

VTransformation_1H -> Turn will take 1 sim hour. Firts messege after 10 sim minutes, second after 20 and last one after 30.

VTransformation_12H -> Turn will take 12 sim hours. First message after 1 hour, second after 5 hours and last one after 6 hours.

VTransformation_1D -> Turn will take 1 day. Like the last day of sim's mortality. First message after 5 hours, second after 7 hours and last one after 12 hours.

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Woohoo is now exhausting

 MTS
Update: 1.31-1.33 version - > Showtime
New try for baby and woohoo places added: Try for baby in Box of Mystery, Woohoo in Box of Mystery and Woohoo in Photobooth.

This mod is making drop of energy and hygiene when sims are making Woohoo and Try For Baby.
Simple as that.
The bed woohoo is the most exhausting when in elevator is less and so on. Also working for Pets.
Vampires will get a little Thirst gain in some situations.

 I was always wandering why sims are losing for example hygiene in gardening but not by woohoo? Or energy?
So I made this simple mod to try keep it realistic. Also fun will be raised every time. Why? Because Woohoo is fun!

Files used: TryForBaby_Hottub, TryForBaby_InShower, TryForBaby_Sarcophagus, TryForBaby_Sim, TryForBaby_TimeMachine, TryForBaby_Treehouse, Woohoo_ActorTrailer, Woohoo_Elevator, Woohoo_HayStack_Sim, Woohoo_HayStackB_Sim, Woohoo_InBoxStall_Sim, Woohoo_InEiffelTower, Woohoo_InRabbitHole, Woohoo_InShower, Woohoo_PetHouse_Sim, Woohoo_PetHouseB_Sim, Woohoo_Sarcophagus, Woohoo_Sim, Woohoo_TimeMachine, Woohoo_TreeHouse.

Will conflict with any mod changing at least one of this files.
Should work with older version of the game and other expansions(if you don't have Pets)


There are 3 version. Use only one!

Woohoo_Motives_Pets - normal version of the mod.
Woohoo_Motives2x_Pets - drops 2x times more then in normal version.
Woohoo_Motives4x_Pets - drops 4x times more then in normal version.

My game is in Polish, so here are translations:
Higiena - Hygiene
Energia -Energy
Pragnienie -Thirst

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No Hunger Loss for Sleeping Ones

 MTS
This mod will stop Hunger from decaying when sim is sleeping. So he/she will wake up with Hunger at the same level it was when he/she was going to bed.

Update: 1.31-1.33 version -> Showtime
Added new sleep objects: Beach Towel and Actor Trailer

I was always pissed off that my sims need to get up at night and eat something, cause they will starve while sleeping or after waking up.
In real life we don't starve while we are sleeping because of hormon. So I made this one simple mod.
Basicly you don't need Night Life for this to work, I think.
I am using Sims Town Stuff.

File Edited: BedSleep_Bed, Sleep_Altar, Sleep_IGameObject, Sleep_ISleepingBag, Sleep_PetHouse, Sleep_Sarcophagus, Sleep_Treehouse, SleepAndNapOnObject_GameObject, SleepHelper_CatCondo, SleepOnCatCondo2_CatCondo, SleepOnCatCondo3_CatCondo, SleepOnCatCondo4_CatCondo, SleepOnFloor_Sim and SleepPet_PetBed.

Conflict: Will conflict with any other mod changing this file.

There are 6 versions of this mod. 3 updated to Generations and 3 to Pets with more sleeping objects.
Use only one!

Sleep Hormon -> Stoping Hunger decay when sim is sleeping. So he/she will wake up with Hunger level the same when he/she was jumping into bed.
->should work in any version of the game and do not need Night Life for it.

Sleep Hormon+Vampires -> Stoping Hunger decay when sim is sleeping. Also, stoping Vampire Thirst when vampires are sleeping in beds or on altar.

Sleep Hormon+Vampires_Altar -> As above, but only stops Vampire Thirst when vampire is sleeping on altar. In beds he/she will still loose Thirst.
Will conflict with my other mod, "Vampire "Bed" Now Raise Motives!"




I have Polish game version, so in pictures: Glód = Hunger, Pragnienie = Thirst

Vampire Raids - No More Police!

Update: 1.31-1.33 version -> Showtime
You are sick of getting your vampire arrested and dissapearing?
Now you can attack without posibility of that!

 What this mod does: This mod changes the time for police to arrive and time of the arriving. Normaly it was 15 to 30 minutes. You can choose what version you want. Flavours below.

 Use only one flavour! It means also that only one, no each one from packages, but only one.

Files used: Hospital and Grocery XML files.

Conflict: With any other mod changing those files.

Flavours:

VampireRaid_PolicePossibility: -> DOWNLOAD

VampireRaids_NoPolice00 - Police will never arrive.

VampireRaid_Police50 - 50% chances that police will arive.

VampireRaid_Police75 - 75% chances that police will arive.

VampireRaid_Police100 - Police will always arrive.

VampireRaids_PoliceTimes:  -> DOWNLOAD

Raid lasts 1 hour. Changes in time of police coming. (normaly 15-30 minutes)

VampireRaids_Time10-20 - If bust change will be met, police will arive beetwen 10 to 20 minutes.

VampireRaids_Time20-40 - If bust change will be met, police will arive beetwen 20 to 40 minutes.

VampireRaids_Time40-60 - If bust change will be met, police will arive beetwen 40 to 60 minutes.

VampireRaids_Time60 - If bust change will be met, police will arive at the end of the raid.

Vampire "Bed" Now Raise Motives!

 MTS
Update 1.31-1.33 version - > Showtime
Finally update is here. After more then a year.
I added a new version also, called Vampire_Altar_Hibernation.
When vampire will go sleep on altar, all his/hers motives will be stop, inculding energy and thirst. So if you are using twallans mods like Relativity(speeds time) and Story progression, then you can speed up your town, while your vampire will be hibernated for time to rise again :D
It will still show the hour of how long vampire will be speeping, but he/she will not get up until you or something noisy wake vampire up.

If you see something not working or crashing, let me know in comments or PM
Minor changed done, like locking some motives in realistic versions.
This mod raise motives for vampires. Motives grow when vampire sleep on his/hers "bed". Ofcourse this not affects thirst.

File used: Sleep_Altar
Conflict: With any other mod changing this file.
Mod has 6 versions.
Use only one!

Physicals: Energy, Bladder, Hygiene
Mentals: Social and Fun

Example:


More Dangerous Sun For Vampires & More

 MTS
Update: 1.31-1.33 version -> Showtime


This mod improve vampire moodlets. The negative and positive.
Now your vampire must beware the sun much more!
In EA's standard vampire can be in sun for 4 hours. After 1 hour he/she gets Heating Up moodlet and after 3 hours vampire lose all powers and suffer a little. This Too Much Sun moodlet last for 2 days.
Now vampire will get Heating Up after 10 minutes!
And after 30 minutes Too Much Sun will appear.
But it is not end of this. Too Much Sun will give vampire -300 for mood and make thirst go down much faster. So this will be true fight for survival. This will last for 1 day.

Versions:
Use only one!

Vampire Mood: Changes listed above with pictures.

VampireMood_NormalMood: No changes in mood values. Everything else the same like in VampireMood.

VampireMood_Sun_NoThirst: No changes in decay of thirst.
Everything else the same like in VampireMood.

VampireMood_DayWalkers: Heating Up will appear after 24 hours. Sun doesn't shine for that long Now vampire will not smoke anymore. Everything else the same like in VampireMood.
Other moodlets changes are: More positive mood for Sanguine Snack after Hunt. Hunt is more fun for vampires!
Sated will give not 15 but 30 positive mood points.
Also Vampiric Vigor give 30 not 15 points.
And if your vampire is sleepy(have sleepy moodlet) then his/hers speed of learning is drasticly lower. Then he/she cannot learn anything. Must go sleep!

File. ..._NoStrideOfPride -> no more Stride Of Pride moodlet. If this was annoying you as much as me you will be happy to never see this like-pain-in-the-ass walk again.
Weakened moodlet is now negative. It will give -100 mood and last for one day. Sim will be stressed because of losing blood.


If you see something not working or crashing, let me know in comments or PM.
Sated and Sanguine Snack versions added as other file.

Conflict: With any mod changing Buffs file, Heating up buff, Too much sun buff and Sleepy buff.
XML files used: Buffs, BuffTooMuchSun, BuffHeatingUp, BuffSleepy


More or Less Vampires Days

 MTS
Update: 1.31-1.33 version - > Showtime

If you see something not working or crashing, let me know in comments or PM

This mod is for people who want more or less live-days for vampires.
Pictures are from Polish version of the game. My english is not perfect ^^

XML file used: AgingManager. The last lines fo vampires <kVampireLifeSpanMultiplier value="5">(normal)

Conflict: Rothchild's No CAS age staggering mod, rmrm's Shorter Toddler Stage, Longer Child Stage. Thx for into goes to amy_su88 and IndigoKarin
This mods are incompatible with any other mod changing life stages time and AgingManager file.



You can choose from 7 different versions. See pictures about each version and life span level.

Use only one type of mod.

(Life span is for adult sim and be aware that my sim has some days passed)
Normal vampire life span:
Life span: Short = 30, Medium = 60, Normal = 100, Long = 215, Epic = 1070

Fast: Vampires will have shorter lives. If you believe they are living too long, this is for you.
Multiplier = 2
Life span: Short = 12, Medium = 23, Normal = 40, Long = 84, Epic = 419

Very Fast: Vampire will live like normal sim on each type of life option.
Multiplier = 1
Life span: Short = 6, Medium = 11, Normal = 19, Long = 39, Epic = 194

Slow: Vampires will get old slower. This is for you if you believe they have not enough days for living.
Multiplier = 10
Life span: Short = 60, Medium = 119, Normal = 208, Long = 444, Epic = 2219

Very Slow: Much more slower then Slow version
Multiplier = 30
Life span: Short = 180, Medium = 359, Normal = 628, Long = 1344, Epic = 6719

Like Immortal: Now you can stop worring about life span of your vampire. No matter if you have Epic life span or Short, your vampire will live forever, almost...
Multiplier = 1000
Life span: Short = 6000, Medium = 11999, Normal = 20998, Long = 44994, Epic = 226967
But if you want your vampire to be immortal, realy immortal, try Buzzler's Aging Mod: http://www.moreawesomethanyou.com/s...ic,16983.0.html

Take Them Out!: If you want to get rid of vampires for good, this is for you.
Multiplier = 0
Life Span: On every option = 0 days. Only for Young Adults, Adults and Elders. If sim start as Young Adult Vampire, he/she will live 3 days, one for each age.

True Immortal!: This is true immortal! Vampires have shows 0 days to change age, but this bar is empty and it will be always empty. It will always show 0 days! So vampire is immortal! :D
Multiplayer = 99999999999999999999999999999999... Game doesn't have so big numbers, so it shows 0, always.

Beware:Always make backups of your saves, even if you know the mod will not brake them

Instalation: Copy chosen type of mod into Mods/Packages

Dear Vampires, drink from everyone!

Update: 1.31-1.33 version -> Showtime
None of the test subjects was hurt under testing, almost.

Your Vampire can now drink from strangers without the negative reaction of them. You must just say hello to them or just click on them and Drink after hunt. They will not reject your action.
You will see Pluses over they heads after drinking and information that your vampire is flirting. Don't worry about it. There is no positive influence on they relation. And Vampire everytime will drink from neck. Don't you think that drinking from wrist can end with serious bleeding?

So, have fun with it and drink, drink, drink!

 XML file used: Socializing and SocializingTuning.
Versions:
Use only one!

Drink from everyone(always drink from neck) Cointaining ask to turn also

Conflict: This will conflict with any other mod changing this files. Update: This will conflict with any Teen Woohoo and ruleof6. Please report any mods that conflict with this one.

If you have any problems or questions, PM or write a comment.



FOR ALL WHO HAVE PROBLEMS WITH THIS MOD WORKING:
How to do this mod:

1.Open S3PE 2.Open: Game\Bin\Gameplay\GameplayData
3:Find SocialData_EP3
4.Search for:
1.Ask to Turn ->
<Action key="Ask To Turn" com="Neutral">
<Text key="AskToTurn" pvt="Listen" />
<AD val="0x0000021C">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="False" udo="False" />
<ProcTest key="TestAskToTurn" />
</AA>
<Jazz>
<Graph val="social_generic" suite="askToTurn" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Neutral" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Neutral" val="73" ProcTest="VampireCannotTurnSim">
<LLTR min="00" key="RomanticInterest" is="True"
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Neutral" val="73" cp="-1" ProcTest="VampireCanTurnSim">
<LLTR min="00" key="RomanticInterest" is="True"
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="40" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="75" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="40" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
2. Vampire drink - >
<Action key="Vampire Drink" com="Amorous">
<Text key="VampireDrink" pvt="VampireDrinkPassive" />
<AD val="0x00000218">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="True" udo="False" />
<ProcTest key="TestVampireDrink" />
</AA>
<Jazz>
<Graph val="social_generic" suite="takeBlood" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Creepy" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="20" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73">
<LLTR min="20" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Creepy" val="73">
<LLTR min="00" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
3. Vampire Offer To Turn ->
<Action key="Vampire Offer To Turn" com="Amorous">
<Text key="VampireOfferToTurn" pvt="Listen" />
<AD val="0x00000218">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="False" udo="False" />
<ProcTest key="TestVampireOfferToTurn" />
</AA>
<Jazz>
<Graph val="social_generic" suite="offerToTurn" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Creepy" state="">
<EndStance x="Bad" y="" />
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Amorous" val="73">
<LLTR min="40" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="75" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73">
<LLTR min="40" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Creepy" val="73">
<LLTR min="00" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
5. It's done, Save it as new package and put into Mods, should work now.