Saturday, November 3, 2012

Mods updated to 1.42

It's finaly here! 
I decided to place all links in one post:

True Blood Life Span:

Drink From Everyone Vampires:

Better Vampires:

Hardly Hungry:

Faster Transformation:

Raid:

Vampire Mood:
(in both mods Spark moodlets are gone)
VampireMood_1.42
(includes Stride of Pride walk)

Sleep Hormone:

Woohoo Motives:

Monday, October 29, 2012

Patch 1.42

I will update my mods after 31.10. 
Two days at work awaits me so no time for update and even getting patch

Saturday, October 27, 2012

Thursday, October 25, 2012

Ideas for future

For some time now I am thinking about creating lots or even a world.
Lots themed about tiberium investation.
Also I plan to create Kingsmouth world. Like in The Secret World: 

And ofcourse update mods and make new mods when Seasons come out. Already pre-ordered ;)

Tuesday, October 9, 2012

Crisis

Today my Windows system decided to commit suicide. 
It will take some time before I will download sims back

Monday, October 1, 2012

Patch 1.39

All mods are working with patch 1.39.

If you have any troubles, just write/comment.

Saturday, September 22, 2012

Mortality Ticket Life Span

Requested by Wojtek. 
This mod makes everyone mortal. Vampires, Fairies and all other sups.

File used: Aging Manager.
Will conflict with my Life Span mods and any other using this file.

Saturday, September 15, 2012

Harry Potter Spells + V2

This modification changes names for spells. I wanted to add some magicly sounding words for spells not just simple Ice blast or Lucky charm. I studied spells from Harry Potter series to find those that has same effect like spells in Sims 3. Ofcourse there are mistakes. Sims 3 magic is not Harry Potter magic. If you have other ideas for names don't hesitate to comment them ;)
or anything else

Play with magic is now Practise spellcasting

List of spells: 
Fire blast - Incendio
Iceb blast - Aguamenti
Conjure apple - Aparecium apple
Sunlight Charm - Enervate
Upgrade Appliances - Reparo
Conversion Ritual - Transtuli alius
Love Charm - Incarcerous
Toadification Curse - Toadus Totalus(made up name by me)
Haunting Curse - Confringo
Hunger, Bladder and Hygiene Charms - Rennervate ...
Hunger, Bladder, and Hygiene Curses - Relashio ...
Pestilence Curse - Crucio
Restoration Ritual - Salvio Hexia
Reanimation Ritual - Mobilicorpus
Luck charm - Rictusempra

V2 uploaded.
It changes Luck charm to Felix Felicis and Love charm to Amortentia.

Go Make Magic!


V1
DOWNLOAD
You will also find the list of spells inside the .rar file

V2
DOWNLOAD

Tuesday, September 11, 2012

Sleep Hormone Supernatural

Mod is updated to Supernatural. Added Fairy House.
It stops Hunger from dropping while sims and pets are sleeping.

Use only one version at a time. Versions are:
SleepHormone -> stops Hunger on all objects
SleepHormone_VamThirst -> also stops Thirst for vampires while sleep
SleepHormone_VamBladdThirst -> stops Thirst and Bladder
SleepHormone_VamBladder -> stops only Bladder for vampires

It will conflict with any other mod changing sleeping objects ITUN files.

Vampire drink mod Fixed

I have fixed mod. Now vampires will properly drink from neck, always

Sunday, September 9, 2012

True Blood Life Span Fairies and Genies

As requested(or not in the end) here are different versions of True Blood Life Span mod.

In this file you will find:
Use only one at a time!
File used: AgingManager

Fairies_TrueBlood_LifeSpan -> only Fairies are immortal
Fairies_Genies_TrueBlood_LifeSpan -> only Fairies and Genies are immortal
Fairies_Vampires_TrueBlood_LifeSpan -> only Fairies and Vampires are immortal
Genies_TrueBlood_LifeSpan -> only Genies are immortal
Genies_Vampires_TrueBlood_LifeSpan -> only Genies and Vampires are immortal
Vampires_TrueBlood_LifeSpan -> only Vampires are immortal

In all versions Werewolfs have life span like humans.


 All in one version:


Minor mods

It seems(at least for now) that my minor mods are working fine. I have in mind: No ghosts, slower cars, no pet investigating etc.

Mod changing strings for vampires(plasma to blood) is working too.

Saturday, September 8, 2012

Woohoo Motives Supernatural

 Updated to Supernatural. There are two versions now. Use only one at a time.

Woohoo_Motives and Woohoo_Motivesx2(doubled motives falls and raises)
Added Fairy House, caravan and Wardrobe .
For Fairy House fairies will get positive raise for hygiene and energy.
As they are pure light there, woohoo is much pleasure in essence.

If someone watched last episode of True Blood season 5 you know what I mean.


Hardly Hungry Vampires Supernatural

Updated to Supernatural. 

Use only one at a time!

HardlyHungryVampires_Slow -> 0.20
HardlyHungryVampires_VerySlow -> 0.10
HardlyHungryVampires_ExtraSlow -> 0.05
HardlyHungryVampires_AlmostNever ->0.01
HardlyHungryVampires_Never -> 0.00
- yes, it means your vampire will never need blood again.

Raid mod Supernatural

Updated for Supernatural. Two verions, use only one at a time. 
Enjoy raiding places for blood :)

Police Possibility

Police Times

Files used: Hospital and Grocery XML files.

Conflict: With any other mod changing those files.

Flavours:

VampireRaid_PolicePossibility: -> DOWNLOAD

VampireRaids_NoPolice00 - Police will never arrive.

VampireRaid_Police50 - 50% chances that police will arive.

VampireRaid_Police75 - 75% chances that police will arive.

VampireRaid_Police100 - Police will always arrive.

VampireRaids_PoliceTimes:  -> DOWNLOAD

Raid lasts 1 hour. Changes in time of police coming. (normaly 15-30 minutes)

VampireRaids_Time10-20 - If bust change will be met, police will arive beetwen 10 to 20 minutes.

VampireRaids_Time20-40 - If bust change will be met, police will arive beetwen 20 to 40 minutes.

VampireRaids_Time40-60 - If bust change will be met, police will arive beetwen 40 to 60 minutes.

VampireRaids_Time60 - If bust change will be met, police will arive at the end of the raid.

Better Vampires Supernatural

Updated to Supernatural. Everything same as in older mod.

DOWNLOAD

Requested by LFE:
Version compatible with sHoNi's Vampire Overhaul.

DOWNLOAD

 I have added to his mod files about working out, also changed skill gain bonus for skills, rest is the same like in his original mod.

Faster Vampire Transformation for Supernatural

Updated version. All versions as previous.

VampireTransformation_Instant -> Sim will turn instantly, it means: messeges will pop up one by one, sim will get red light, bats around and glowing skin. Ta da!

VampireTransformation_30M -> Every messege will pop up after 10 sim minutes. And after last messege sim will finish his or hers turn.

VampireTransformation_1H -> Turn will take 1 sim hour. Firts messege after 10 sim minutes, second after 20 and last one after 30.

VampireTransformation_12H -> Turn will take 12 sim hours. First message after 1 hour, second after 5 hours and last one after 6 hours.

VampireTransformation_1D -> Turn will take 1 day. Like the last day of sim's mortality. First message after 5 hours, second after 7 hours and last one after 12 hours.

More Dangerous Sun update for Supernatural* Stride of Pride added


Update for Supernatural. At this time there are only two versions.
1) Changes in Buffs: duration, mood value, vampires will smoke in sun immediately.
2) The same as above but vampires can walk in sun - Daywalkers.
In both versions: If vampire drink from Fairy, it will give him/her +300 for mood. 
Fae blood is so fucking good.

Changed moodlets: DrankFromFairy, Heating Up, Sanguine Snack, Sated, Too Much Sun, Weakened. 
Deteleted: Sparkly, Permasparkly, StrideOfPride.
No more sparking vampires, no matter if they used sunblock elixir or have Super Vampire reward.
Stride of Pride also says goodbye to us. "Third state of syphilis" walk is just stupid. Especially at public lots.

If you have any questions, problems. Just write a comment. 
Enjoy ;)

DOWNLOAD

If someone wants Stride of Pride in the game, this version has this moodlet:
Requested by simmentary

DOWNLOAD 

Vampire drink mod for Supernatural*neck drink fixed*

Fixed animation for friendly state, now it is properly drink from neck.
This is an updated version of Dear Vampires drink from everyone! mod.

Previously lines for interactions: vampire drink, ask to turn, offer to turn, were in SocialData_EP3.
Now all of it is placed in SocialData_BaseGame.
New interactions from Supernatural are placed in SocialData_EP7.

Mod was tested, works fine. Version 1.38 of the game.
I wish you all good hunting :D

Friday, September 7, 2012

True Blood Life Span

It is updated version of my previous mod called: More or Less Vampires Days.
I decided to make only one version of this mod. For example: no more Take them out! version, cause you can disable vampires in game options and so on.

As the title says it is based on True Blood series. 
Vampires are immortal as they can be without new life happiness reward.
Age multiplier is 999999999999999999999999999999999. Game will show 0 days to next life state.

Fairies are also immortal now. Full blood fairies only. If your fairie will have human children with human partner, they are human = mortal.

Genies are immortal too. This all powerful creatures must be immortal.

And last, Werewolves have life span like humans. 
Enjoy :D
More updates coming soon.

Wednesday, September 5, 2012

The Supernatural mods update

I will update my mods at weekend as soon as I will get the Supernatural. 
Europe Launch is on 6 september. 

I just love how EA is launching their games. USA first, everyone else later.
Global launch is not so difficult to do lol. EA just like to make us wait for their games.
 BTW. Sims 3 always has all launguages, there is no difference beetween USA version of the games and all others...

Friday, August 10, 2012

SimsNetwork Supernatural preview

Here is SimsNetwork Supernatural preview: SimsNetwork

Few things about Vampires from preview:

"Lifetime wishes
  • Transform City: Transform 5 Sims into vampires, drink blood from 20 Sims."
Blood? Not plasma? I can't wait to see if this is true!

 "Lifetime rewards
  • Immortal: 30.000 points" 
Vampires will have the ability  to become immortal.

Thank you SimsNetwork for letting us know about this awesome things! :D

Saturday, August 4, 2012

The Supernatural countdown

Yes, I am waiting for Supernatural. I've preordered it on Origin so you can be sure I will update my mods for it and most important: I will make new mods basing on what this expansion will give us.

Interesting thing about Vampires from yesterdays(3 August) Live Chat: Vampires will have Lifetime Happiness thing to become immortal. 

Awesome right :D

Tuesday, June 26, 2012

Better vampires minor update

Better Vampires mod has minor update.
Changed physical skills from 0 to 1. Previously vampires cannot learn physical skills because of 0.
Now everything should be fine. Please redowload.

Monday, June 11, 2012

No more plasma!

As said before I proudly brings this mod for you.
It changes strings for all things about vampires(without wants, Stubble doesn't see lines for them).
So now vampire will need to drink blood not plasma.
Changes for example:
Thirst = Blood or Thirst of Blood/Krew lub Pragnienie krwi
Plasma Juice = Blood Pack/Woreczek z krwią
Plasma Fruit = Blood Fruit/Krwawy owoc
Drink(from sims) = Feed on/Pożyw się
Offer Turn = Offer Dark Gift/Zaoferuj Mroczny Dar
and many more.

 This mod has two versions:
NewStrings_Vampires - Thirst of Blood
NewStrings_Vampires_Blood - Blood
Only differences are the name for thirst.
Languages are: Polish for Polish version
English for all.
If you want to translate it for your language you can do it simply in S3PE. If you want send me file(translated mod or just pure string file) and I will put it inside mod.
tremerion@onet.eu

I hope it will be more useful then this:


Tuesday, June 5, 2012

Future around the Corner

In this moment (and few future moments) I am working on new vampire mods.
I am using Stubble to bring to you all much more realistic changes in the way how vampires speak and think. Say goodbye to plasma! Only blood will prevail! I am searching as many strings about vampires and when I finish I will post it. Dark Gift is coming...

Nowe nazwy Stacji TV

Spolszczenie nazw stacji telewizyjnych.
Akcja: TVP Info
Ogród: TVP2
Horror: TV4
Dzieci: TVP1
Wędkarstwo: TVP Kultura
Romans: TVN Siedem
Gotowanie: Polsat
Sport: Polsat Sport
Zakupy: MANGO
Chwała: TVN

It changes TV stations names. For now only in Polish. If you have an idea for English names write them in the comment. I will put them in the mod then.
Jeśli macie pomysły na inne nazwy, piszcie w komentarzach.


Sport to Kondycja

Mała modyfikacja przy użyciu Stubble.

Sport od teraz nazywa się Kondycją. Czy to nie wkurzające, że simy ćwiczą i to nazywa się Sportem mimo, że nie uprawiają sportu tylko dbają o Kondycję... Od Teraz to po prostu Kondycja.

DOWNLOAD

wszelka chwała dla Virtual Artisan

Sunday, May 13, 2012

Better Vampires - Minor update

Another mod based on "Vampire Chronicles" by Anne Rice.
This time it will make your vampires sweat with blood when working out or jogging.
It means: Thirst will decay the same way hygiene does. Vampires need to eat after working out, jogging or practicing with a training dummy.
I also changed the never exhausting vampires thing. Now they can get the "fatigued" moodlet the same way normal sims do.
Thirst will also decay when vampire mourn at someone's grave but it will decay only a little bit. 
Vampires cry with bloody tears.
The last thing: At night vampires will learn artistic skills 2 times faster, creativity 3 times, mental 4, musical 2  but physical doesn't change (it means that vampires will learn for the athletic skill like normal sims). There was minor mistake with physical, I made it 0 and vampires cannot get skill, now it is 1.
Please redownload.

Files altered: 
GoJogging_Sim
JogHere_Terrain
Mourn_Urstone
Occult_Vampire
Practise_TrainingDummy
WorkOut_ChinUpBar
WorkOut_EllipticalTrainer
WorkOut_Stereo
WorkOut_Treadmill
WorkOut_Tv
WorkOut_WorkoutBench
WorkOutStrength_Stereo
WorkOutStrength_TV

Kliknij aby pobrać

Mods on MTS

All my mods on MTS are deleted. 
I will post only here from now on.

Monday, May 7, 2012

Hardly Hungry Vampires

 If your Vampire has the Hardly Hungry trait, then this mod is for you.
Perfect thing for very old vampires.
Idea based on Anne Rice's "Vampire Chronicles".

It will change the decay of Thirst. Standard version is: 0.35
File used: TraitTuning
Versions:
VHardlyHungry_Slow -> 0.20
VHardlyHungry_VerySlow -> 0.10
VHardlyHungry_ExtraSlow -> 0.05
VHardlyHungry_AlmostNever ->0.01
VHardlyHungry_Never -> 0.00
- yes, it means your vampire will never need blood

Kliknij aby pobrać

Sunday, April 22, 2012

Time for Philosophy

My upload of 11 episode of my only anime ever watched. 
Ergo Proxy
Episode 11

Tuesday, April 17, 2012

Some Little Mods

No Ghosts
This mod is placing ghosts back to the ground. No ghost will appear, ever. />

Kliknij aby pobrać

No More Pet Investigating
This mod will stop pets from waking sims up just to look at them.

Kliknij aby pobrać

No Reaction To Burglar
This mod will make your sims never ever react to burglar,
even if he or she is robbing your sims' house.

Kliknij aby pobrać

Slower Cars
This mod will slower cars and horses if you have Pets by about 3 times.
So drive earlier to work or you will be late...

Kliknij aby pobrać

Turn into Vampire faster

 MTS
 I was thinking about this mod for some time and today finaly it is done.
This mod will change time needed for a sim to turn into a Vampire. As you know sim is turning in about 3 sim day. he or she wears this bite marks for some time.
Too long for me and propably for other Vampires fans. Turn should be much faster.

Version: 1.31-1.33 -> Showtime
File used: BuffVampireBite

Here it is!
There are 5 versions of this mod. Choose only one.
If sim freezez, dont panic. Apparently this is normal procedure. Sim will be freezed for few sim minutes and then unfreeze.

VTransformation_Instant -> Sim will turn instantly, it means: messeges will pop up one by one, sim will get red light, bats around and glowing skin. Ta da!

VTransformation_30M -> Every messege will pop up after 10 sim minutes. And after last messege sim will finish his or hers turn.

VTransformation_1H -> Turn will take 1 sim hour. Firts messege after 10 sim minutes, second after 20 and last one after 30.

VTransformation_12H -> Turn will take 12 sim hours. First message after 1 hour, second after 5 hours and last one after 6 hours.

VTransformation_1D -> Turn will take 1 day. Like the last day of sim's mortality. First message after 5 hours, second after 7 hours and last one after 12 hours.

Kliknij aby pobrać

Woohoo is now exhausting

 MTS
Update: 1.31-1.33 version - > Showtime
New try for baby and woohoo places added: Try for baby in Box of Mystery, Woohoo in Box of Mystery and Woohoo in Photobooth.

This mod is making drop of energy and hygiene when sims are making Woohoo and Try For Baby.
Simple as that.
The bed woohoo is the most exhausting when in elevator is less and so on. Also working for Pets.
Vampires will get a little Thirst gain in some situations.

 I was always wandering why sims are losing for example hygiene in gardening but not by woohoo? Or energy?
So I made this simple mod to try keep it realistic. Also fun will be raised every time. Why? Because Woohoo is fun!

Files used: TryForBaby_Hottub, TryForBaby_InShower, TryForBaby_Sarcophagus, TryForBaby_Sim, TryForBaby_TimeMachine, TryForBaby_Treehouse, Woohoo_ActorTrailer, Woohoo_Elevator, Woohoo_HayStack_Sim, Woohoo_HayStackB_Sim, Woohoo_InBoxStall_Sim, Woohoo_InEiffelTower, Woohoo_InRabbitHole, Woohoo_InShower, Woohoo_PetHouse_Sim, Woohoo_PetHouseB_Sim, Woohoo_Sarcophagus, Woohoo_Sim, Woohoo_TimeMachine, Woohoo_TreeHouse.

Will conflict with any mod changing at least one of this files.
Should work with older version of the game and other expansions(if you don't have Pets)


There are 3 version. Use only one!

Woohoo_Motives_Pets - normal version of the mod.
Woohoo_Motives2x_Pets - drops 2x times more then in normal version.
Woohoo_Motives4x_Pets - drops 4x times more then in normal version.

My game is in Polish, so here are translations:
Higiena - Hygiene
Energia -Energy
Pragnienie -Thirst

Kliknij aby pobrać

No Hunger Loss for Sleeping Ones

 MTS
This mod will stop Hunger from decaying when sim is sleeping. So he/she will wake up with Hunger at the same level it was when he/she was going to bed.

Update: 1.31-1.33 version -> Showtime
Added new sleep objects: Beach Towel and Actor Trailer

I was always pissed off that my sims need to get up at night and eat something, cause they will starve while sleeping or after waking up.
In real life we don't starve while we are sleeping because of hormon. So I made this one simple mod.
Basicly you don't need Night Life for this to work, I think.
I am using Sims Town Stuff.

File Edited: BedSleep_Bed, Sleep_Altar, Sleep_IGameObject, Sleep_ISleepingBag, Sleep_PetHouse, Sleep_Sarcophagus, Sleep_Treehouse, SleepAndNapOnObject_GameObject, SleepHelper_CatCondo, SleepOnCatCondo2_CatCondo, SleepOnCatCondo3_CatCondo, SleepOnCatCondo4_CatCondo, SleepOnFloor_Sim and SleepPet_PetBed.

Conflict: Will conflict with any other mod changing this file.

There are 6 versions of this mod. 3 updated to Generations and 3 to Pets with more sleeping objects.
Use only one!

Sleep Hormon -> Stoping Hunger decay when sim is sleeping. So he/she will wake up with Hunger level the same when he/she was jumping into bed.
->should work in any version of the game and do not need Night Life for it.

Sleep Hormon+Vampires -> Stoping Hunger decay when sim is sleeping. Also, stoping Vampire Thirst when vampires are sleeping in beds or on altar.

Sleep Hormon+Vampires_Altar -> As above, but only stops Vampire Thirst when vampire is sleeping on altar. In beds he/she will still loose Thirst.
Will conflict with my other mod, "Vampire "Bed" Now Raise Motives!"




I have Polish game version, so in pictures: Glód = Hunger, Pragnienie = Thirst

Vampire Raids - No More Police!

Update: 1.31-1.33 version -> Showtime
You are sick of getting your vampire arrested and dissapearing?
Now you can attack without posibility of that!

 What this mod does: This mod changes the time for police to arrive and time of the arriving. Normaly it was 15 to 30 minutes. You can choose what version you want. Flavours below.

 Use only one flavour! It means also that only one, no each one from packages, but only one.

Files used: Hospital and Grocery XML files.

Conflict: With any other mod changing those files.

Flavours:

VampireRaid_PolicePossibility: -> DOWNLOAD

VampireRaids_NoPolice00 - Police will never arrive.

VampireRaid_Police50 - 50% chances that police will arive.

VampireRaid_Police75 - 75% chances that police will arive.

VampireRaid_Police100 - Police will always arrive.

VampireRaids_PoliceTimes:  -> DOWNLOAD

Raid lasts 1 hour. Changes in time of police coming. (normaly 15-30 minutes)

VampireRaids_Time10-20 - If bust change will be met, police will arive beetwen 10 to 20 minutes.

VampireRaids_Time20-40 - If bust change will be met, police will arive beetwen 20 to 40 minutes.

VampireRaids_Time40-60 - If bust change will be met, police will arive beetwen 40 to 60 minutes.

VampireRaids_Time60 - If bust change will be met, police will arive at the end of the raid.

Vampire "Bed" Now Raise Motives!

 MTS
Update 1.31-1.33 version - > Showtime
Finally update is here. After more then a year.
I added a new version also, called Vampire_Altar_Hibernation.
When vampire will go sleep on altar, all his/hers motives will be stop, inculding energy and thirst. So if you are using twallans mods like Relativity(speeds time) and Story progression, then you can speed up your town, while your vampire will be hibernated for time to rise again :D
It will still show the hour of how long vampire will be speeping, but he/she will not get up until you or something noisy wake vampire up.

If you see something not working or crashing, let me know in comments or PM
Minor changed done, like locking some motives in realistic versions.
This mod raise motives for vampires. Motives grow when vampire sleep on his/hers "bed". Ofcourse this not affects thirst.

File used: Sleep_Altar
Conflict: With any other mod changing this file.
Mod has 6 versions.
Use only one!

Physicals: Energy, Bladder, Hygiene
Mentals: Social and Fun

Example:


More Dangerous Sun For Vampires & More

 MTS
Update: 1.31-1.33 version -> Showtime


This mod improve vampire moodlets. The negative and positive.
Now your vampire must beware the sun much more!
In EA's standard vampire can be in sun for 4 hours. After 1 hour he/she gets Heating Up moodlet and after 3 hours vampire lose all powers and suffer a little. This Too Much Sun moodlet last for 2 days.
Now vampire will get Heating Up after 10 minutes!
And after 30 minutes Too Much Sun will appear.
But it is not end of this. Too Much Sun will give vampire -300 for mood and make thirst go down much faster. So this will be true fight for survival. This will last for 1 day.

Versions:
Use only one!

Vampire Mood: Changes listed above with pictures.

VampireMood_NormalMood: No changes in mood values. Everything else the same like in VampireMood.

VampireMood_Sun_NoThirst: No changes in decay of thirst.
Everything else the same like in VampireMood.

VampireMood_DayWalkers: Heating Up will appear after 24 hours. Sun doesn't shine for that long Now vampire will not smoke anymore. Everything else the same like in VampireMood.
Other moodlets changes are: More positive mood for Sanguine Snack after Hunt. Hunt is more fun for vampires!
Sated will give not 15 but 30 positive mood points.
Also Vampiric Vigor give 30 not 15 points.
And if your vampire is sleepy(have sleepy moodlet) then his/hers speed of learning is drasticly lower. Then he/she cannot learn anything. Must go sleep!

File. ..._NoStrideOfPride -> no more Stride Of Pride moodlet. If this was annoying you as much as me you will be happy to never see this like-pain-in-the-ass walk again.
Weakened moodlet is now negative. It will give -100 mood and last for one day. Sim will be stressed because of losing blood.


If you see something not working or crashing, let me know in comments or PM.
Sated and Sanguine Snack versions added as other file.

Conflict: With any mod changing Buffs file, Heating up buff, Too much sun buff and Sleepy buff.
XML files used: Buffs, BuffTooMuchSun, BuffHeatingUp, BuffSleepy


More or Less Vampires Days

 MTS
Update: 1.31-1.33 version - > Showtime

If you see something not working or crashing, let me know in comments or PM

This mod is for people who want more or less live-days for vampires.
Pictures are from Polish version of the game. My english is not perfect ^^

XML file used: AgingManager. The last lines fo vampires <kVampireLifeSpanMultiplier value="5">(normal)

Conflict: Rothchild's No CAS age staggering mod, rmrm's Shorter Toddler Stage, Longer Child Stage. Thx for into goes to amy_su88 and IndigoKarin
This mods are incompatible with any other mod changing life stages time and AgingManager file.



You can choose from 7 different versions. See pictures about each version and life span level.

Use only one type of mod.

(Life span is for adult sim and be aware that my sim has some days passed)
Normal vampire life span:
Life span: Short = 30, Medium = 60, Normal = 100, Long = 215, Epic = 1070

Fast: Vampires will have shorter lives. If you believe they are living too long, this is for you.
Multiplier = 2
Life span: Short = 12, Medium = 23, Normal = 40, Long = 84, Epic = 419

Very Fast: Vampire will live like normal sim on each type of life option.
Multiplier = 1
Life span: Short = 6, Medium = 11, Normal = 19, Long = 39, Epic = 194

Slow: Vampires will get old slower. This is for you if you believe they have not enough days for living.
Multiplier = 10
Life span: Short = 60, Medium = 119, Normal = 208, Long = 444, Epic = 2219

Very Slow: Much more slower then Slow version
Multiplier = 30
Life span: Short = 180, Medium = 359, Normal = 628, Long = 1344, Epic = 6719

Like Immortal: Now you can stop worring about life span of your vampire. No matter if you have Epic life span or Short, your vampire will live forever, almost...
Multiplier = 1000
Life span: Short = 6000, Medium = 11999, Normal = 20998, Long = 44994, Epic = 226967
But if you want your vampire to be immortal, realy immortal, try Buzzler's Aging Mod: http://www.moreawesomethanyou.com/s...ic,16983.0.html

Take Them Out!: If you want to get rid of vampires for good, this is for you.
Multiplier = 0
Life Span: On every option = 0 days. Only for Young Adults, Adults and Elders. If sim start as Young Adult Vampire, he/she will live 3 days, one for each age.

True Immortal!: This is true immortal! Vampires have shows 0 days to change age, but this bar is empty and it will be always empty. It will always show 0 days! So vampire is immortal! :D
Multiplayer = 99999999999999999999999999999999... Game doesn't have so big numbers, so it shows 0, always.

Beware:Always make backups of your saves, even if you know the mod will not brake them

Instalation: Copy chosen type of mod into Mods/Packages

Dear Vampires, drink from everyone!

Update: 1.31-1.33 version -> Showtime
None of the test subjects was hurt under testing, almost.

Your Vampire can now drink from strangers without the negative reaction of them. You must just say hello to them or just click on them and Drink after hunt. They will not reject your action.
You will see Pluses over they heads after drinking and information that your vampire is flirting. Don't worry about it. There is no positive influence on they relation. And Vampire everytime will drink from neck. Don't you think that drinking from wrist can end with serious bleeding?

So, have fun with it and drink, drink, drink!

 XML file used: Socializing and SocializingTuning.
Versions:
Use only one!

Drink from everyone(always drink from neck) Cointaining ask to turn also

Conflict: This will conflict with any other mod changing this files. Update: This will conflict with any Teen Woohoo and ruleof6. Please report any mods that conflict with this one.

If you have any problems or questions, PM or write a comment.



FOR ALL WHO HAVE PROBLEMS WITH THIS MOD WORKING:
How to do this mod:

1.Open S3PE 2.Open: Game\Bin\Gameplay\GameplayData
3:Find SocialData_EP3
4.Search for:
1.Ask to Turn ->
<Action key="Ask To Turn" com="Neutral">
<Text key="AskToTurn" pvt="Listen" />
<AD val="0x0000021C">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="False" udo="False" />
<ProcTest key="TestAskToTurn" />
</AA>
<Jazz>
<Graph val="social_generic" suite="askToTurn" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Neutral" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="AskToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Neutral" val="73" ProcTest="VampireCannotTurnSim">
<LLTR min="00" key="RomanticInterest" is="True"
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Neutral" val="73" cp="-1" ProcTest="VampireCanTurnSim">
<LLTR min="00" key="RomanticInterest" is="True"
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="40" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="75" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73" ProcTest="VampireCanTurnSim">
<LLTR min="40" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
2. Vampire drink - >
<Action key="Vampire Drink" com="Amorous">
<Text key="VampireDrink" pvt="VampireDrinkPassive" />
<AD val="0x00000218">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="True" udo="False" />
<ProcTest key="TestVampireDrink" />
</AA>
<Jazz>
<Graph val="social_generic" suite="takeBlood" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Creepy" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireDrinkSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="20" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73">
<LLTR min="20" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Creepy" val="73">
<LLTR min="00" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
3. Vampire Offer To Turn ->
<Action key="Vampire Offer To Turn" com="Amorous">
<Text key="VampireOfferToTurn" pvt="Listen" />
<AD val="0x00000218">
<Misc ITLA="50" />
</AD>
<AA>
<AGE x="Y,A,E" y="Y,A,E" />
<Available auto="False" udo="False" />
<ProcTest key="TestVampireOfferToTurn" />
</AA>
<Jazz>
<Graph val="social_generic" suite="offerToTurn" data="EP3" x="Neutral" y="Neutral" jig="SocialJigTwoPerson" />
</Jazz>
<Rules>
<RHS com="Friendly" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Creepy" state="">
<EndStance x="Bad" y="" />
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<RHS com="Amorous" state="">
<Anim />
<Buff />
<RPROC pebu="" peau="VampireOfferToTurnSuccess" />
<TUN />
<Topic />
</RHS>
<LHS com="Amorous" val="73">
<LLTR min="40" key="Partner" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Fiancee" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="10" key="Spouse" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Amorous" val="73">
<LLTR min="75" key="RomanticInterest" is="True" />
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Friendly" val="73">
<LLTR min="40" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
<LHS com="Creepy" val="73">
<LLTR min="00" key="RomanticInterest" is="True"/>
<SC />
<SE x="None" remX="None" y="None" remY="None" />
<Trait />
<MAYBE />
</LHS>
</Rules>
</Action>
5. It's done, Save it as new package and put into Mods, should work now.